
package info.neocron.service.PublicInterface;

import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlElement;
import javax.xml.bind.annotation.XmlType;


/**
 * <p>Java class for Clan complex type.
 * 
 * <p>The following schema fragment specifies the expected content contained within this class.
 * 
 * <pre>
 * &lt;complexType name="Clan">
 *   &lt;complexContent>
 *     &lt;restriction base="{http://www.w3.org/2001/XMLSchema}anyType">
 *       &lt;sequence>
 *         &lt;element name="Id" type="{http://www.w3.org/2001/XMLSchema}int"/>
 *         &lt;element name="Name" type="{http://www.w3.org/2001/XMLSchema}string" minOccurs="0"/>
 *         &lt;element name="ShortName" type="{http://www.w3.org/2001/XMLSchema}string" minOccurs="0"/>
 *         &lt;element name="AppId" type="{http://www.w3.org/2001/XMLSchema}int"/>
 *         &lt;element name="OwnerCharId" type="{http://www.w3.org/2001/XMLSchema}int"/>
 *         &lt;element name="ClanMoney" type="{http://www.w3.org/2001/XMLSchema}int"/>
 *         &lt;element name="Settings" type="{http://www.w3.org/2001/XMLSchema}base64Binary" minOccurs="0"/>
 *         &lt;element name="FactionId" type="{http://www.w3.org/2001/XMLSchema}int"/>
 *         &lt;element name="MinSympathy" type="{http://www.w3.org/2001/XMLSchema}int"/>
 *         &lt;element name="ClanFactionSympathy" type="{http://www.w3.org/2001/XMLSchema}int"/>
 *         &lt;element name="ClanMission" type="{http://www.w3.org/2001/XMLSchema}int"/>
 *         &lt;element name="Locked" type="{http://www.w3.org/2001/XMLSchema}int"/>
 *       &lt;/sequence>
 *     &lt;/restriction>
 *   &lt;/complexContent>
 * &lt;/complexType>
 * </pre>
 * 
 * 
 */
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "Clan", propOrder = {
    "id",
    "name",
    "shortName",
    "appId",
    "ownerCharId",
    "clanMoney",
    "settings",
    "factionId",
    "minSympathy",
    "clanFactionSympathy",
    "clanMission",
    "locked"
})
public class Clan {

    @XmlElement(name = "Id")
    protected int id;
    @XmlElement(name = "Name")
    protected String name;
    @XmlElement(name = "ShortName")
    protected String shortName;
    @XmlElement(name = "AppId")
    protected int appId;
    @XmlElement(name = "OwnerCharId")
    protected int ownerCharId;
    @XmlElement(name = "ClanMoney")
    protected int clanMoney;
    @XmlElement(name = "Settings")
    protected byte[] settings;
    @XmlElement(name = "FactionId")
    protected int factionId;
    @XmlElement(name = "MinSympathy")
    protected int minSympathy;
    @XmlElement(name = "ClanFactionSympathy")
    protected int clanFactionSympathy;
    @XmlElement(name = "ClanMission")
    protected int clanMission;
    @XmlElement(name = "Locked")
    protected int locked;

    /**
     * Gets the value of the id property.
     * 
     */
    public int getId() {
        return id;
    }

    /**
     * Sets the value of the id property.
     * 
     */
    public void setId(int value) {
        this.id = value;
    }

    /**
     * Gets the value of the name property.
     * 
     * @return
     *     possible object is
     *     {@link String }
     *     
     */
    public String getName() {
        return name;
    }

    /**
     * Sets the value of the name property.
     * 
     * @param value
     *     allowed object is
     *     {@link String }
     *     
     */
    public void setName(String value) {
        this.name = value;
    }

    /**
     * Gets the value of the shortName property.
     * 
     * @return
     *     possible object is
     *     {@link String }
     *     
     */
    public String getShortName() {
        return shortName;
    }

    /**
     * Sets the value of the shortName property.
     * 
     * @param value
     *     allowed object is
     *     {@link String }
     *     
     */
    public void setShortName(String value) {
        this.shortName = value;
    }

    /**
     * Gets the value of the appId property.
     * 
     */
    public int getAppId() {
        return appId;
    }

    /**
     * Sets the value of the appId property.
     * 
     */
    public void setAppId(int value) {
        this.appId = value;
    }

    /**
     * Gets the value of the ownerCharId property.
     * 
     */
    public int getOwnerCharId() {
        return ownerCharId;
    }

    /**
     * Sets the value of the ownerCharId property.
     * 
     */
    public void setOwnerCharId(int value) {
        this.ownerCharId = value;
    }

    /**
     * Gets the value of the clanMoney property.
     * 
     */
    public int getClanMoney() {
        return clanMoney;
    }

    /**
     * Sets the value of the clanMoney property.
     * 
     */
    public void setClanMoney(int value) {
        this.clanMoney = value;
    }

    /**
     * Gets the value of the settings property.
     * 
     * @return
     *     possible object is
     *     byte[]
     */
    public byte[] getSettings() {
        return settings;
    }

    /**
     * Sets the value of the settings property.
     * 
     * @param value
     *     allowed object is
     *     byte[]
     */
    public void setSettings(byte[] value) {
        this.settings = value;
    }

    /**
     * Gets the value of the factionId property.
     * 
     */
    public int getFactionId() {
        return factionId;
    }

    /**
     * Sets the value of the factionId property.
     * 
     */
    public void setFactionId(int value) {
        this.factionId = value;
    }

    /**
     * Gets the value of the minSympathy property.
     * 
     */
    public int getMinSympathy() {
        return minSympathy;
    }

    /**
     * Sets the value of the minSympathy property.
     * 
     */
    public void setMinSympathy(int value) {
        this.minSympathy = value;
    }

    /**
     * Gets the value of the clanFactionSympathy property.
     * 
     */
    public int getClanFactionSympathy() {
        return clanFactionSympathy;
    }

    /**
     * Sets the value of the clanFactionSympathy property.
     * 
     */
    public void setClanFactionSympathy(int value) {
        this.clanFactionSympathy = value;
    }

    /**
     * Gets the value of the clanMission property.
     * 
     */
    public int getClanMission() {
        return clanMission;
    }

    /**
     * Sets the value of the clanMission property.
     * 
     */
    public void setClanMission(int value) {
        this.clanMission = value;
    }

    /**
     * Gets the value of the locked property.
     * 
     */
    public int getLocked() {
        return locked;
    }

    /**
     * Sets the value of the locked property.
     * 
     */
    public void setLocked(int value) {
        this.locked = value;
    }

}
